Tuesday, March 23, 2021

Monster: Golden Radience

 Ok so I had a cool idea for a monster to use in a old school game that I think is pretty cool.


The Golden Radiance appears as a shimmering semi humanoid form made of light, these beings travel at supersonic speeds and rarely congregate in places for long periods of time. When the Golden Radiance encounters the party it will appear in front of them and then bolt towards one of the players, if they decide to dodge they must make a hard dex check to dodge it, the radiance will then lunge at another party member until it hits one of them or until the players have succeeded against a bunch of dex (like 8 or something) checks in which case it decides to leave.

Stats

HP 1, super speed, no attacks (can only infect), can only be harmed by evil and unholy effects, the chance to hit it is very low, like 5% with a character with good modifiers (for example AC 24 in dnd) 

When the Golden Radiance hits someone it enters into the targets brain and the real encounter begins. 

When this happens the infected person will have a vision, they are on a set of 13 steps, at the top of the steps is a door with light shining through the cracks, at the bottom is a endless void, the character stands on the 7th step, in the middle. Then ask the player for a random memory from their characters life.

If the memory was good (happy, content, general good vibes) your character moves d6 steps towards the light

If the memory was depressing (sad, about fear, paranoia, general bad vibes) your character moves d6 steps towards the darkness

If the memory was violent (glorious combat, pit fighting, a victory, a loss) your character moves d6 steps towards the middle, this ability can slingshot you, ex if you are 3 spaces towards the door and your moved 6 spaces towards the middle you would end up 3 spaces towards the void , basically if your charterer lands on the middle and still has movement just continue the movement.

If the memory was something else (boring or mundane stuff) your character moves d3 steps towards the middle, dose not slingshot you

you ask the player for 2d3 memory's.

If your character has a planer companion/familiar/voice in there head they will tell you what to do
Angelic: speak of the joys of life and it will lead you to glory
Demonic: the path of light is not to be trusted
Fey: follow your emotions and nothing will go wrong 


The End

When you reach the glowing door you accept the Golden Radiance into you, the alien mind alters your own, -d2 int and -d2 cha,  you can cast light once a day, the Golden Radiance thought form germinates in your brain using it as a womb, each month a new Golden Radiance is formed in your mind, you can speak strange words to release it from your mind, the new Golden Radiance immediately fly's off to infect more people, if you wispier it into someones ear it will infect them immediately, if you infect a non player character just choose whichever option fits with its personality, if you do not infect someone with the Radiance and another one is spawned within you you loose -d2 int and -d2 cha as the 2 Radiance fight each other with one dying.

When you enter the abyss the Golden Radiance recoils from your dark and twisted mind and takes all of the light with it, lose d6 max health minimum of 1 (it's to weak to kill you), you become "darker" for lack of a better word as you and everything you hold becomes more gloomy and shadow coverd, you take half damage from effects relating to light and resistance to other effects involving the holy or light, all weapons that you own and keep on your person for a long time deal +1 damage from the dark energy that they absorb, this special damage ignores normal resistances that any angel, holy, or divine creature could have, this attack can harm a Golden Radiance's though it is difficult.

When the time runs up and you are in neither of the other areas the Golden Radiance finds you neither pleasing nor distasteful, gain +d3 in a random stat and -d3 in a different stat

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