More random Inktober themed tables.
You can find those people here |
DAY 9: BOUNCE
![]() |
By: Mikel Glass |
D6 magical rubber items
1 shifting rubber band: this rubber band's size can be shifted in size, whoever holds the rubber band can shift its size from a foot to a pencil (the width not the length or height). It cannot shrink further if anything would be inside of it and stop it from shrinking.
2 gloves of protection: this pair of extremely thin rubber gloves are highly resilient to temperature, radiation, magic, acid, and electricity, the gloves are easily torn or broken and have no special protection from physical attacks.
3 sentient bouncy house: this bouncy house is sentient and can telepathically speak to anyone inside of it. Motherly personality, loves and wants to protect children, being deflated is like sleeping for it, being punctured is a wound. The bouncy house only dies if it is shredded to scraps, if it has holes and they are patched it can be revived as long as 75% of its original mass is still there.
4 wizard wheel: a tire made of enchanted rubber, witches ride flying motor carriages that have these tires, technically as long as magic is pushed into the tire it will start to fly, not just when a magic user rides in a car with it.
5 super eraser: a rainbow colored eraser, when it is rubbed on something it removes all form of pigmentation from it rendering paper white (even if colored), leaves almost transparent, and ruins paintings. Things that have a color not from a pigment are unaffected, like metal or stone.
6 Balloon of holding: like a bag of holding but a balloon, must shove whatever you want into the balloon’s hole, anything sharp placed inside pops it. When the balloon is popped everything inside scatters everywhere. The balloon can float regardless of how much stuff is in it if it is filled with helium.
DAY 10: FORTUNE
![]() |
By: Lauren Dawson |
D6 monsters that hoard stuff
1 Mycologist: hoards mushrooms. Mycology is a well paying but dangerous job, many become hoarders of mushrooms through madness, infection, or both.
2 Plague artist: hoards diseases. They carry plagues both on disgusting objects, in vials, and in their own bodies.
3 Urghak: hoards honey. A lion with an elephant head and crocodile tail. Slurps up honey with its trunk and stores it inside its cave.
4 Nozor: hoards strongly scented things. A orb of flesh with two beady eyes and two large nostrils but no other features, 4 spindly tentacle legs hold it up and offer it great movement both on the ground and climbing walls.
5 Dire Crow: hoards Greek style statues. It just loves the aesthetic.
6 Jherg: hoards barbarians. A large bat with a lamprey like mouth, it sprays a sticky sap like saliva which it uses to trap warriors and slowly feed on their rage. Those that survive imprisonment become pacifists.
DAY 11: WANDER
![]() |
By: Caspar David Friedrich |
D6 groups of wanderers
1 Priest of the lord of feet (2d6 of them): adherents of the lord of feet, they have taken vows to never stop walking and to never rest. The soles and their souls are bloody and worn down from exhaustion. They cannot be knocked down and cannot be slowed.
2 A walking thing: they wear a variety of clothes, armor, and other attire, underneath is a body covered in wraps of silk and underneath that nothing. If they are unwrapped they die. Always speak in a whisper. Never seen in towns, always on lonely roads.
3 A merchant of Beeogar and 1d4 merchant paladins: the merchant sells anything you can buy at a town for 150% higher price. The paladins don’t have detect/protection from good and evil, instead they have detect/protection from thieves
4 A war elemental and 3d4 skeletal soldiers: the soldiers are naught but bones now but they still wear their green uniforms and loft their bayonet crowned muskets up onto their shoulders. The skeletal soldiers are not quite undead, their soul animates them, drawn to the bloodlust and power of the war elemental.
5 Goat wolf clan raiders (3d6 barbarians, 1 jarl, 50% chance for a shaman): the ancient goat wolf clan descends from the north every few years, this is just one of their raiding parties. Their sigil is a wolf with a goat’s head and broken legs.
6 fire thieves (2d4 of them): the gods didn’t just hide fire from humanity, forcing one of their great heroes to steal it, they hid all sorts of strange types of combustion and these thieves have managed to steal one of them. Will trade it for an exorbitant amount of money
DAY 12: SPICY
![]() |
By: Fueled by Clouds and Coffee |
1 Conqueror pepper: this pepper has a nice kick to it, while you feel the spice of this pepper in your mouth your whole body becomes extremely spicy, this has no impact on you but if anything tries to kiss or eat you they will be in for a shock.
2 Pontus’ habanero: this pepper is fairly spicy, while you feel the spice of this pepper in your mouth you sweat profusely, to the point of being soaked, while under this affect your clothes are soaked, you are very slippery, and you are very smelly, you will be very dehydrated by this.
3 The draconus: this pepper is very spicy, while you feel the spice of this pepper in your mouth you feel a fire inside of you and can breath fire like a dragon, the more of these peppers you eat the more powerful it becomes.
4 The paranoids pepper: this pepper is extremely spicy, while you feel the spice of this pepper in your mouth, panic fills you, you are unable to think clearly, only being able to act on your emotions and the pain of the pepper.
5 Transcendent pepper of the realm of pain: the heat of this pepper is legendary, while you feel the spice of this pepper in your mouth your spirit is shunted out of your body (you can still feel the peppers heat), you can travel around as if astral projecting and you can also travel to the realm of infinite spice and ask capsaicin spirits questions.
6 The big one: the heat of this pepper is one of a kind in its power, when you eat this pepper unless you have immunity to fire you will immolate and die in a minute but during this time all you become immune to all other forms of pain and can lob fireballs at will.
DAY 13: RAISE
![]() |
By: Elena Bakulina |
D6 pets to raise
1 Brainiac dog: small and weak dog with a large head, can learn up to 10 commands.
2 Vampire gator: as terrible and as powerful as you think, loyal to those who feed it blood, can learn 1 command.
3 Psychic crystal ant hive: small blue and purple crystal insects, their intelligence comes from the collective psychic power of the hive, if the hive becomes truly massive it can become sentient, can learn 1 command for every 1000 members.
4 Lesser dire crow: slightly larger than the average crow but has its cousins obsession with statues, can learn up to 3 commands and remembers 3 phrases which it repeats all the time (you cannot choose which phrases it speaks). It is said that if a lesser dire crow eats the eyes of 100 melancholic artists that it will become a true dire crow.
5 Pet dragon: a small variety of dragon, only the largest are capable of being ridden but they are still dragons, can learn up to 3 commands, has a breath of pets (shoots out cats, dogs, and goldfish).
6 Dancing koi: very brightly colored, very dexterous, and very social, die of loneliness if in groups of less than 4, can learn up to 1 synchronized swimming arrangement.
DAY 14: CASTLE
![]() |
By: Astalo |
D6 warrior lords and their strange castles
1 The lord of a thousand arrows: has the power to levitate arrows and fire them at enemies, rides on a palanquin held aloft by his arrows. It is said that his castle (which is quite simple and small) has had numerous arrows built in and around the foundation and that he can move the castle if need be.
2 The beheader: a master at cutting off the heads of his foes, he ironically had his head chopped off in battle but that person was not a master beheader and beheaded him improperly causing him to live. In his castle at its center is his head, guarded every waking moment by beheaded guards.
3 The endless spear legion: the soul of an old soldier possessed his spear and the man who picked it up became possessed and then he recreated the spear and his spirit, now he possesses an army of brainwashed servants that fight in total unison and know no fear. His castle is filled with cursed spears, it is punishable by death to bring any weapon but a spear into the castle. It is rumored that at its center is a half alive mummy clutching the original spear that the legion was spawned from.
4 World crusher: it is said she is immortal, it is said that she ground a mountain into fine powder over hundreds of years with her star metal club, what is known is that she is nigh unkillable and can smash most things as if it was made of glass. Her castle is a small group of buildings made entirely of star metal on a flat plane of stone, said to be what remains of the mountain she destroyed.
5 Flying death: she understands that in order to use a lance one does not necessarily need to be riding something, just that one needs to be going fast. Her favorite tactic is to get into a catapult with her lance and launch herself like a missile into the middle of a battle. Her castle covers a large area and houses many siege weapons inside.
6 Maker of many weapons: she has the power to make monster corpses into powerful magical items, has few followers as most don’t consider her a “true warrior”, her and her few followers are decked out in legendary items so they're still a force to be reckoned with. Her castle is a bunker enchanted to the brim with all sorts of protection spells, nigh impossible to get into without serious risk to yourself.
DAY 15: DAGGER
![]() |
Can be found here |
1 Petrified dragon bone dagger: was used by a mortal to commit the first dragon slaying, all dragons cannot stand to be in its presence and it can cleave through their scales like a hot knife through butter. The oldest and most powerful dragons will instead seek out the owner of the weapon in order to kill them and destroy the dagger once and for all.
2 Gifted obsidian blade: this dagger was gifted by a volcano god to his followers, all dead now, slain by the very volcano they worshiped. Unless you're obviously not a person in a leadership position (wearing rags and covered in filth) all fire, lava, and similar elementals will assume that the holder of the blade is a descendant of the ancient worshipers of the volcano god, they don’t know much about human government so they are very easy to trick.
3 Murderers first weapon: the first demonically possessed weapon, a simple flint knife inscribed with occult runes, if covered in blood it transforms into a stone greatsword, extremely deadly due to its weight and increased demonic power but its super slow and unwieldy.
4 Shining stone knife: relic of the god of technology, they were a lot more humble back then. This was the first metal knife, it's also unbreakable and does not need to be sharpened or cleaned, this was a lot more impressive back in the day.
5 Blade of the time of peace: supposedly made before the time that humanity ever clashed with itself, this dagger was only ever used to cook, carve, or craft things. This blade cannot cause harm to humans, miraculously bouncing off of them, this dagger also makes all humans around it more calm and less prone to violence.
6 Legacy dagger: this stone dagger has the images of a man and a woman on it, no magical properties but very valuable to collectors and scholars.
No comments:
Post a Comment